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12 Jun 2007 Topic: Source Engine Update Released
Updates to the Source Engine have been released. The updates will be applied automatically when your game server is
restarted. The specific changes include:
Pure Servers:
Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who
connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click
here:
http://developer.valvesoftware.com/wiki/Pure_Servers.
Source Engine:
In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a "some bots" or
"no bots" icon
Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode is set to 0
Fixed a server performance problem with queued packets
Increased the maximum rate to 1 megabyte
Added a findflags console command, which can list all cvars with a specified flag.
For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
Cheat protected many cvars and commands
Removed cl_restrict_server_commands to prevent clients from being redirected
Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
Fixed a client crash during authentication
Fixed a crash when mashing the ~ key on disconnect
Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
Fixed the free roaming camera in SourceTV demos
Fixed cl_language archiving itself and not updating correctly when the language changed
Fixed a voice recording bug that could cause voice dropouts
Fixed a rare crash when spectating in Counter-Strike: Source
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Current Date & Time: Tue, 6 Jan 2009 03:56:31 -0600
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