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25 Oct 2007 Topic: Team Fortress 2/Dedicated Server Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your game server is
restarted. The specific changes include:
Improved compatibility for direct sound
Deathcam screenshots now move the player id panel to the lower right,
and hide other hud elements until the freezecam fades
Improved autobalance calculation code when determining who to switch
Improved networking compatibility for some routers
Fixed a crash during level init related to model loading
Fixed issues on Dustbowl and Hydro that could occur when a server
emptied in the middle of a round
Fixed a bug in the clientside player avoidance code, and smoothed it a
little more
Further crash fixes related to paged pool memory usage
Fixed scoreboard team scores label getting cut off
Engineer buildings now explode when the Engineer dies during sudden
death
Fixed a spy backstab exploit where you could stab a player who was not
facing away from you
Fixed flailing at the low end of the cloak meter when the player gets
uncloaked automatically
Fixed texture detail level setting "Very high" not being preserved
Improved various error messages, and added links to steampowered
support pages
Fixed scoring problem where destroying a buildable added a phantom
point, not attributed to any scoring bucket but still included in total
score
Fixed honeypot server problems
Fixed a rare crash caused by a medigun losing its owner
Fixed an exploit that allowed disconnected medics to continue
ubercharging their target until they timed out
TeamMenu now disables the spectate button if mp_allowspectators is
zero
Added a missing "cannot_be_spectator" localization string
Re-added class count numbers above class buttons for non-zero classes,
in addition to the class images
Removed prefixes (tc_, ctf_, etc.) from map names in various places
where they're printed
Fixed some edge cases where grenades could go through player or
buildings
Fixed rocket/grenade explosions being able to impart damage through
thin ceilings
The Engineer's "build X" commands will now behave properly when bound
directly to keys
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Current Date & Time: Tue, 6 Jan 2009 04:27:27 -0600
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