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Counter-Strike: Source Game Server Rental Details:
Pre-installed and ready to go: Dedicated Counter-Strike: Source Game Server
Choose from the default tickrate or upgrade your game server to 66 or 100 tickrate
66 and 100 tickrate game servers are optimized for a maximum of 500 FPS, allowing players to take full advantage of the increased tickrate
Includes 50% off standard prices for select TeamSpeak servers
Includes Free Premium Web Site Hosting
Web Control Panel: With the press of a button in your web browser, the FPS WebCP offers:
- Game Server Stop
- Game Server Start
- Default Game Server Reinstall
- Create Game Server Backup
- Restore Game Server Backup
- Steam Updates
- Install SourceMod
- Install Mani Admin Mod (MetaMod
Source)
- Install zBlock
- Remove and Disable All Addons
- Enable/Disable VAC (Valve Anti-Cheat)
- Add, remove and edit files on your game server drive using your web browser (or access separately with your favorite FTP client)
- FTP Password Change
- Check Disk Usage
- MySQL Database Administration
Full game server RCON Access
Full FTP Access: Access your game server files with your favorite FTP client or with your web browser using the FPS WebCP
Customers are able to add custom maps and mods to their game server
Preconfigured for sv_downloadurl: Players will automatically download custom content at their maximum transfer rate from a web
server, resulting in much faster downloads of custom content (maps, sounds, skins, etc.) when connecting to your game server
Rental term is either 1, 3, 6 or 12 month's paid subscription.
Your auto-renewing subscription can be canceled at our Customer Support Center at any time up to 3 Business Days prior to the end of the billing period.
33, 66 or 100 Tickrate: Choose the default 33 tickrate or upgrade to a 66 or 100 tickrate game server.
What are tickrates?: The server simulates the game in discrete time steps called ticks. By default, 66 ticks per second are
simulated, but mods can specify their own tickrate. For example Counter-Strike: Source uses a lower tickrate of 33 ticks/second to
reduce the server CPU load.
What happens during a tick?: During each tick, the server processes incoming user commands, runs a physical simulation step,
checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update
and takes a snapshot of the current world state if necessary.
What are the benefits to a higher tickrate?: A higher tickrate increases the simulation precision and may result in
more accurate hit registration.
What are the downsides to a higher tickrate?: A higher tickrate requires more CPU power and available bandwidth on both server
and client.
Noteworthy:
A 100 tick game server is ideal for a match server for teams that are serious about competition.
We have found that the ideal server size for 100 tickrate is 16 or less players. Servers larger than 16 players are better
suited to a 66 tickrate. Not all users will have sufficient resources (cpu or bandwidth) to benefit from a higher tickrate.
Some custom maps and mods can cause choke and loss.
Demo Server: Feel free to visit a Counter Strike: Source Game Server hosted by
FPSGameServers.com. Please note that this server might be leased by one of our clients and that we are not responsible for the content of this
server.
About Counter-Strike: Source:
THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source. technology.
Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action
gamer.
Want more information on Counter-Strike: Source? Visit the official Counter-Strike: Source
web site.
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To order your service, make your selections and click "Buy Now" to pay. After submitting payment, please click the "Return to Merchant" link
so that you can return to our site and complete the sign-up process.
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Current Date & Time: Thu, 20 Nov 2008 14:17:46 -0600
Site Content Copyright © 2004-2008 FPSGameServers.com
All other trademarks and copyrights are the property of their respective owners
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